Hands-on engineering leader with 9+ years shipping production software at the intersection of computer vision, LLM/ML systems, extended reality, and scalable backend architecture — known for strong execution, cross-functional alignment, and high-quality delivery at scale.
Spanning model deployment, runtime optimization, SDK architecture, and edge-first inference — with production deployments serving millions of users at Disney, MGM, Carowinds, Universal, and Snapchat.
With a deep background in real-time computer vision at scale, ML pipeline engineering on GCP Vertex AI, edge-first SDK architecture, and cross-functional engineering leadership, I bring the exact combination of technical depth and product delivery experience that drives creative AI tooling forward. I am passionate about building the infrastructure that allows creatives to harness intelligent vision systems.
Production deployment of computer vision models (YOLO, custom ML) onto mobile edge devices via TFLite/LiteRT and PyTorch Mobile. Optimization for MIPS, K-means spatial data, and real-time inference at device-level constraints.
Architected and operated cloud ML pipelines on GCP Vertex AI for LLM-driven spatial data processing, model training workflows, and cloud-vs-on-device compute tradeoffs. Experience with AWS Device Farm for automated model validation.
Led architecture of a platform-agnostic, mobile-first Computer Vision SDK supporting iOS, Android (Kotlin/Flutter), Unity, and Snap Lens Studio. Managed SDK versioning, licensing, obfuscation, and downstream client integration.
Hands-on with DeepSeek R1-Lite, GCP Vertex AI LLM endpoints, and PyTorch / TensorFlow model pipelines. Experienced in prompt engineering, inference optimization, and integrating LLM outputs into production service workflows.
Specialist in edge-first ML inference on iOS, Android, HoloLens, and Oculus Quest. Delivered Visual Positioning Systems, virtual try-on, AR wayfinding (MGM Vegas), and live activation experiences with sub-100ms latency requirements.
Built and led multi-disciplinary engineering teams (up to 10 engineers) across CV, XR, and backend domains. Defined technical roadmaps, ran code reviews, set growth goals, and partnered closely with product and design to ship on time.
Led the Core Technologies team delivering a platform-agnostic, mobile-first Computer Vision SDK for game engines and native mobile apps. Managed 5 engineers across CV integration and downstream client experiences, serving Disney, Carowinds, Six Flags, Universal, Snapchat, and MGM as production clients. Drove technical direction across runtime architecture, SDK portability, and inference performance.
Led a team of 5 engineers (Eng II through Senior II) building high-value internal underwriting and verification platform tooling. Owned all production code validating customer vehicle purchase eligibility, integrating with 105+ downstream endpoints across predictive modeling, finance, and transactions.
Led a cross-disciplinary team of 10 engineers and designers across 3 simultaneous VR/AR products for HoloLens, Oculus Quest, and mobile. Developed shared multiplayer libraries, platform-specific rendering solutions, and real-time data pipeline visualizations for interactive XR experiences.
Built and maintained payment processing APIs and services across C# and Java repositories. Designed SQL schemas and stored procedures; debugged production issues across multi-database and service layers.
Co-founded an independent studio delivering VR medical simulations, Unity games, web apps, data visualization, and IoT prototypes across a wide range of clients and domains.
Integrated Azure Spatial Anchors + Cosmos DB for cross-device AR object persistence (Android, HoloLens, iOS). Feature contributed to Visual Live's valuation at acquisition by Unity (merged into Reflect).
Led team developing Oculus Quest VR app with custom audio filters simulating hearing loss experiences and immersive global location audio environments.
Built an AR geolocation MVP for a social scavenger hunt startup using Unity (C#), Java, and Google APIs for user location-based object populating.
Developed Unity AR apps with Leap Motion + OpenCV, D3.js data visualization websites, Vue.js/Feathers.js LMS platforms, and led client SCRUM meetings. Designed original art assets in Adobe CC suite.
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