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github.com/deviantdear Engineering Manager C# / .NET Computer Vision Spatial Systems 5+ Years Leadership 105+ Integrations Edge Compute Robotics / IoT Autonomous Systems Unity / XR AWS / GCP / Azure PyTorch / TFLite Kafka Kubernetes Lehi, UT github.com/deviantdear Engineering Manager C# / .NET Computer Vision Spatial Systems 5+ Years Leadership 105+ Integrations Edge Compute Robotics / IoT Autonomous Systems Unity / XR AWS / GCP / Azure PyTorch / TFLite Kafka Kubernetes Lehi, UT
Software Development Manager — Engineering Leadership & Delivery

Valarie
Adams

Hands-on Engineering Manager

Engineering manager with 9+ years shipping production systems — autonomous robotics, computer vision, edge compute, and connected vehicle/IoT platforms — and 5+ years leading engineering teams. I pair deep hands-on technical depth with people leadership: hiring, mentoring, and growing engineers while driving delivery against milestones, budgets, and high standards of software quality, scalability, and reliability.

9+
Years
Engineering
5+
Years Leading
Teams
105+
Downstream
Integrations
3+
Product Domains
CV/XR/Backend
V
Valarie R. Adams
Software Development Manager • Lehi, UT
Engineering Leadership Computer Vision Autonomous Systems Edge Compute C# / .NET AWS / GCP Unity / XR PyTorch Kafka Robotics / IoT

Engineer first.
Leader always.

"I don't manage from a distance — I know the codebase, I make the architecture calls, and I ship alongside my team."
Team Scope
5–10 Engineers across CV, Platform, XR, and Backend
Primary Domains
Computer Vision • Autonomous/Spatial Systems • Enterprise Backend • XR
Core Approach
Full SDLC ownership — design through deployment, mentoring, and continuous improvement

I'm a software engineering manager with a background spanning computer vision, autonomous spatial systems, XR, edge compute, and enterprise backend platforms. My career has been defined by leading teams that ship — not just plan.

At Illumix I planned and directed software development across 5–10 engineers for a platform-agnostic mobile-first CV SDK, owning technical architecture and delivery for custom visual positioning systems deployed at venues like MGM Grand Las Vegas. At Carvana I led a team of 5 engineers responsible for the production backend of a critical underwriting platform integrating with 105+ service endpoints.

Before moving into management, I built robotics (a physical IoT robot with ML image classification), shipped XR products across HoloLens, Quest, iOS, and Android, and co-founded an independent studio where I had full accountability for product, engineering, and delivery from 0 to 1.

I believe in growing engineers intentionally — pairing strong technical mentorship with clear milestones, career development conversations, and a culture of high standards and psychological safety.

Engineering Leadership
& Technical Strengths

Six core competency areas that span people leadership, process, architecture, and deep hands-on technical work across multiple domains.

Engineering Leadership
  • Team management (5–10 engineers)
  • Hiring & performance management
  • Mentoring & career development
  • Milestone & budget ownership
  • Cross-functional collaboration
SDLC & Process
  • Full lifecycle ownership — design to maintenance
  • Agile/Scrum facilitation
  • Functional requirements authoring
  • Technical design reviews
  • Continuous improvement culture
Architecture & System Design
  • Software architecture & scalable application dev
  • APIs & service integrations
  • Monolith-to-service re-architecture
  • Cloud (AWS, GCP, Azure)
  • CI/CD pipeline design
Autonomy & Robotics
  • Computer vision SDKs & spatial systems
  • Real-time data pipelines
  • Edge & on-device compute
  • IoT robotics & sensor-driven applications
  • Autonomous navigation systems
Core Languages & Platforms
  • C#/.NET, C++/C, Python
  • TypeScript/JavaScript, SQL
  • AWS, GCP, Azure DevOps
  • Docker, Kubernetes, Kafka
  • Unity, iOS/Android, HoloLens/Quest
AI / ML
  • PyTorch, TensorFlow/TFLite
  • LLM & RAG pipelines
  • ML training & test automation
  • GCP Vertex AI, OpenCV, YOLO
  • On-device model deployment

Experience

9+ years of production engineering across computer vision, autonomous systems, enterprise backend, XR, and IoT/robotics — with 5+ years in formal leadership roles.

Feb 2023 — Apr 2026 Engineering Manager
Illumix
Software Engineering Manager
C# C++ Python .NET Unity AWS GCP
Led engineering for a platform-agnostic mobile-first computer vision SDK powering autonomous spatial systems across iOS and Android. Owned full SDLC across a team of 5–10 engineers — from technical architecture through production deployment — for VPS, AR live activations, and edge CV pipelines.
  • Planned and directed software development across 5–10 engineers; led hiring, performance management, and career development for engineering staff
  • Drove technical architecture decisions for the Spatial Positioning System (VPS) SDK and downstream client integrations
  • Resolved technical-feasibility, design, and production issues across the full CV pipeline
  • Built git-integrated CI/CD and automated test infrastructure on AWS and GCP, cutting manual testing effort by 50%
  • Shipped custom Visual Positioning System for MGM Grand Las Vegas indoor wayfinding
  • Shipped CV-powered live experiences including Carowinds Snoopy AR (2025) and Hogwarts Experience Riyadh (2024) with full metric instrumentation
50% manual testing reduction MGM Vegas VPS Mobile-first CV SDK
Apr 2022 — Nov 2022 Team Lead
Carvana
Software Engineering Team Lead
C# .NET SQL Azure DevOps Cosmos DB Kafka AWS Lambda
Context — Underwriting Platform at Carvana
As Team Lead of the Underwriting Platform, I was responsible for all code that made it into production for the backend tooling that validated a customer's eligibility for purchasing a vehicle. This meant integrating with over 105 endpoints — from predictive modeling, finance, and transactions. We packaged data neatly for a customer representative to review in a React-based web tool and validate before submitting "green" service bus messages to the teams responsible for vehicle delivery.
Led a team of 5 engineers building backend services and automation for a critical underwriting and verification platform. Maintained production quality across 105+ downstream service endpoints and led re-architecture of a C# monolith into modular, reusable, scalable workflow components.
$22 CPU reduction — Pay At Order $15 CPU reduction — MARTA 10–25% buyer access expansion — Cosigner
Key Projects
Co-vana / Cosigner Feature
10–25% buyer access increase by state. Led design and implementation for adding cosigner capability to a single-purchaser system — a 4-month cross-team effort requiring re-architecture of core eligibility flows.
Pay At Order
$22 CPU reduction. Technical Lead for the Verifications group. Enabled fund withdrawal at time of vehicle purchase, requiring close coordination across finance, transactions, and delivery teams.
MARTA — Massachusetts RTA Form Automation
$15 CPU reduction. Automated an information-dense state registration form down to a few clicks, eliminating manual data entry for customer representatives.
Paystub Surveys — Monolith Re-architecture
Led re-architecture of C# monolith enabling modular, automated verification wizards — the foundation for all subsequent platform improvements.
Sep 2021 — Apr 2022 Team Lead
BadVR
XR Software Engineering Team Lead
C# Unity HLSL Git
Led a cross-disciplinary team of 10 engineers and designers across 3 simultaneous XR products. Built shared multiplayer libraries and real-time data pipelines, shipping SeeSignal (real-time signal visualization), NOAA data visualization, and a jet engine repair simulation.
  • Managed engineering and design across 3 parallel product tracks with shared core libraries
  • Built multiplayer networking infrastructure and real-time 3D data pipelines with custom HLSL rendering
  • Shipped 3 major products: SeeSignal, NOAA immersive data viz, and multiplayer VR jet-repair training simulation
3 simultaneous products shipped Shared multiplayer library
Sep 2020 — Sep 2021 Software Engineer
Apriva
Software Engineer
.NET Core C# ASP.NET SQL Java JavaScript
Built payment-processing APIs and backend services in .NET Core and Java. Designed SQL schemas and contributed to ASP.NET web applications supporting payment gateway infrastructure.
Jan 2017 — Feb 2023 Founder
Man On The Moon Studios
Founder / Software Engineer & Designer
C# C++/C Python Unity IoT PyTorch AWS
Co-founded independent technical studio with full accountability for product, engineering, design, and delivery from 0 to 1. Built across robotics, ML, VR, and interactive media.
  • Shipped "Twitchy/Clampy" — a physical IoT robot with ML image-classification on AWS, capable of tracking and reacting to objects in real time
  • Built ML image-classification model trained on PyTorch and deployed on AWS infrastructure
  • Shipped medical VR surgical simulation used for training
  • Delivered "Hope Business In a Box" educational game simulating business operations with a full LMS integration
0-to-1 studio build IoT robotics + ML
2020 — 2021 Software Engineer
Visual Live
Software Engineer
C# Unity Azure Spatial Anchors Cosmos DB
Context — Acquisition by Unity
As an engineer at Visual Live I integrated Azure Spatial Anchors and Cosmos DB into the existing application to create object persistence across devices — allowing a person on an Android device to move an object and have it move on HoloLens and iOS simultaneously. All existing tools (Scaling, Rotation, Loading, Locking, Two Point Placement) needed to work identically. This was an incredibly popular feature that contributed to Visual Live's valuation when they were acquired by Unity and merged into Reflect.
2019 — 2020 Research Engineer
ASU Acoustic Ecology Lab
Software Engineer / Researcher
C# Unity Oculus Quest
Built custom spatial audio experiences in Oculus Quest VR for academic research into acoustic ecology and immersive environmental soundscapes at Arizona State University.
2018 — 2020 Software Engineer
Expotech Inc
Software Engineer
Unity OpenCV Vue.js Node.js
Built Unity/OpenCV-powered interactive training applications including a CV shooting game for live events. Also contributed Vue.js/Node.js web tooling for internal operations.
2017 — 2018 Software Engineer
Xplore / Augvu
Software Engineer
C# Unity AR/GPS
Contributed to early AR geolocation MVP — one of the first projects in AR spatial anchoring tied to real-world GPS coordinates, used for location-based augmented reality experiences.

Portfolio

Production work across three domains — computer vision & spatial systems, game development & XR, and enterprise backend & platform engineering.

Computer Vision & Spatial
MGM Vegas Wayfinding
VPS • Illumix • 2024
Custom Visual Positioning System for indoor navigation at MGM Grand Vegas using CV-driven localization.
Computer Vision & Spatial
Low Light VPS
Illumix
Visual positioning system performance in challenging low-light conditions.
Computer Vision & Spatial
Computer Vision Segmentation
Illumix
Real-time CV segmentation models running on mobile edge devices.
Computer Vision & Spatial
Natural History Museum SPS
Illumix
VPS scanning and localization in a museum environment.
Computer Vision & Spatial
Carowinds Snoopy AR
Illumix • 2025
Live AR activation at Carowinds theme park using CV-powered character experiences.
Computer Vision & Spatial
Hogwarts Experience Riyadh
Illumix • 2024
Harry Potter themed CV live activation experience in Saudi Arabia.
Computer Vision & Spatial
Early SPS Demo — Universal Prototype
Illumix
Early spatial positioning system prototype for Universal Studios.
Computer Vision & Spatial
CV Shooting Game — Gun Club 82
Expotech
CV-powered live shooting video game using computer vision for hit detection.
Game Dev & XR
SeeSignal
BadVR
Real-time signal visualization in an immersive XR environment.
Game Dev & XR
3D Data Visualization
BadVR
Interactive 3D data viz with custom HLSL rendering pipelines.
Game Dev & XR
Multiplayer VR Jet Maintenance Training
BadVR
Multiplayer VR training simulation for jet engine repair procedures.
Game Dev & XR
Mixed Reality Capture — AROC 3D Data Viz
BadVR
Mixed reality capture of real-time 3D data visualization system.
Game Dev & XR
Hope Business In a Box
Man On The Moon Studios
Educational video game simulating business operations.
Game Dev & XR
ETP Hope LMS System Demo
Man On The Moon Studios
Learning management system with game-based curriculum.
Game Dev & XR
HLSL Shaders
Man On The Moon Studios
Custom HLSL shaders built from scratch for MonoGame/XNA and Unity.
Enterprise Backend & Platform
Carvana Cosigner Feature
Carvana • 2022
Cross-team feature enabling cosigner support, increasing buyer access 10–25% by state.
Enterprise Backend & Platform
Visual Live Product Demo
Visual Live (acquired by Unity)
AR CAD/Navisworks visualization with Azure Spatial Anchors + Cosmos DB cross-device persistence — featuring contributed to Unity acquisition.
Enterprise Backend & Platform
Visual Live On Construction Site
Visual Live (acquired by Unity)
Live recording of Visual Live AR product deployed on an active construction site.

Skills

Leadership
Team Mgmt (5–10) Hiring & Performance Mentoring Career Development Milestone Ownership Budget Ownership Cross-functional Collab Agile / Scrum
Languages
C# / .NET C++ / C Python TypeScript JavaScript SQL Java Kotlin HLSL
AI / ML
PyTorch TensorFlow TFLite GCP Vertex AI LLM & RAG Pipelines OpenCV YOLO
Cloud & DevOps
AWS S3 AWS Lambda CloudFront Device Farm GCP Azure DevOps Docker Kubernetes Kafka Datadog Splunk
Data & Storage
SQL Server PostgreSQL Cosmos DB SQLite MongoDB Service Bus
Platforms & Engines
Unity Snap Lens Studio iOS / Android HoloLens Oculus Quest .NET Core ASP.NET Vue.js Node.js

Education

Bachelor of Science
Computer Science & Engineering
+ Game Engine Development Certification
Arizona State University
2017 — 2020
Bachelor of Science
Economics
University of Arizona
2009 — 2012

Contact

I'm open to conversations about engineering leadership roles, team-building challenges, and interesting technical problems at the intersection of hardware, vision, and software.

Best way to reach me is email. Response time is typically within 24–48 hours.

Location
Lehi, Utah